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Best Practices Articles (15) - Page 1

Articles posted by registered members of DotNetFunda.com. You can also post an article and win monthly prizes as well as gain community credit points.

Vishvvas

Interception in .NET 

Last updated on: 12 Dec 2014 01:13:08 AM by Vishvvas | Views: 707 | Category: Best Practices |
This article discusses about what interception (with little insights in AOP) is and how it can be implemented with Unity framework in .NET framework based software system.

Niladri.Biswas

An introduction to Yoda Condition w.r.t. C# 

Last updated on: 13 Jun 2012 06:24:09 AM by Niladri.Biswas | Views: 3684 | Category: Best Practices |
In this article we will look into what are Yoda conditions and it's advantages w.r.t C#

Vishvvas

Software patterns - GRASP - Summary of article series 

Last updated on: 16 Sep 2011 12:35:48 PM by Vishvvas | Views: 7689 | Category: Best Practices |
Votes: 1 | Rating: 5 out of 5
This is last article of series for "Software patterns- GRASP" and we would summarize the discussions we had so far and conclude the series.

Vishvvas

Software patterns - GRASP (Part X – Protected Variations) 

Last updated on: 13 Sep 2011 11:02:30 PM by Vishvvas | Views: 14165 | Category: Best Practices |
In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilities so as to protect the objects from variations in other objects/elements.

Vishvvas

Software patterns - GRASP (Part IX – Indirection) 

Last updated on: 08 Sep 2011 06:39:37 PM by Vishvvas | Views: 14359 | Category: Best Practices |
In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilities so has to combine the low coupling and potential for reuse.

Vishvvas

Software patterns - GRASP (Part VIII – Pure Fabrication) 

Last updated on: 30 Aug 2011 09:14:20 AM by Vishvvas | Views: 12515 | Category: Best Practices |
In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilities so has to handle the situation where the existing domain classes are violating the High cohesion and low coupling principles in turn using Pure Fabrication in such scenarios.

Vishvvas

Software patterns - GRASP (Part I - Introduction) 

Last updated on: 28 Aug 2011 06:57:14 PM by Vishvvas | Views: 14451 | Category: Best Practices |
Votes: 5 | Rating: 4.6 out of 5
In OOAD, assignment of responsibilties to classes and objects is an inportant task and GRASP caters the guidelines for such assignments.

Vishvvas

Software patterns - GRASP (Part VII – Polymorphism) 

Last updated on: 24 Aug 2011 08:00:34 PM by Vishvvas | Views: 8997 | Category: Best Practices |
Votes: 1 | Rating: 4 out of 5
In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilties so has to handle the alternatives based on types through implemention of the pattern polymorphism.

Vishvvas

Software patterns - GRASP (Part VI – High Cohesion) 

Last updated on: 15 Aug 2011 12:20:55 PM by Vishvvas | Views: 7663 | Category: Best Practices |
In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilties so has to support high cohesion resulting in less complexity and promoting reuse through the implemention of the pattern "High Cohesion".

Vishvvas

Software patterns - GRASP (Part V – Low Coupling) 

Last updated on: 12 Aug 2011 12:24:22 PM by Vishvvas | Views: 5864 | Category: Best Practices |
Votes: 1 | Rating: 5 out of 5
In this part of article series for "Software patterns- GRASP", we would run through the process of assigning responsibilties so has to support low dependency and encourage resuse i.e. to implement the pattern "Low Coupling".

Vishvvas

Software patterns - GRASP (Part IV – Controller) 

Last updated on: 04 Aug 2011 02:49:53 AM by Vishvvas | Views: 8858 | Category: Best Practices |
Votes: 1 | Rating: 5 out of 5
In this part of article for "Software patterns- GRASP", we would run through the process of assigning responsibilties of coordinating or controlling the system/ UI events.

Vishvvas

Software Patterns - GRASP (Part II – Information Expert) 

Last updated on: 29 Jul 2011 09:05:04 AM by Vishvvas | Views: 8259 | Category: Best Practices |
In this part of article for "Software Patterns- GRASP", we would explore the pattern "Information Expert" and run through the process of assigning responsibilties to such class.

Vishvvas

Software patterns - GRASP (Part III – Creator) 

Last updated on: 29 Jul 2011 06:12:05 AM by Vishvvas | Views: 10220 | Category: Best Practices |
In this part of article for "Software Architecture- GRASP", we would run through the process of assigning responsibilties of creation of instance to a creator class.

Vuyiswamb

Permission Module or Security Module in Asp.Net or Silverlight 

Last updated on: 13 Mar 2011 10:18:20 AM by Vuyiswamb | Views: 17170 | Category: Best Practices |
Votes: 1 | Rating: 5 out of 5
I have answered more than thirty questions on the different forums about the same subject. “How to Implement a flexible security module” , well the title differs from post to post but the question is the as the answer is the same. The Following post is the trigger or the valiant to the writing of this article.

Sudhakarj21

Software Design - Part 1 

Last updated on: 01 Dec 2009 10:08:15 AM by Sudhakarj21 | Views: 6949 | Category: Best Practices |
Software Design is one of the phase in SDLC where many key decisions and though process goes into.

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