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An introduction to Yoda Condition w.r.t. C#In this article we will look into what are Yoda conditions and it's advantages w.r.t C#Views: 2027 | Posted by: Niladri.Biswas | |
Software patterns - GRASP - Summary of article seriesThis is last article of series for "Software patterns- GRASP" and we would summarize the discussions we had so far and conclude the series.Views: 3670 | Posted by: Vishvvas | Votes: 1 | Rating: 5 out of 5 |
Software patterns - GRASP (Part X – Protected Variations)In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilities so as to protect the objects from variations in other objects/elements.Views: 4911 | Posted by: Vishvvas | |
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Software patterns - GRASP (Part IX – Indirection)In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilities so has to combine the low coupling and potential for reuse.Views: 4028 | Posted by: Vishvvas | |
Software patterns - GRASP (Part VIII – Pure Fabrication)In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilities so has to handle the situation where the existing domain classes are violating the High cohesion and low coupling principles in turn using Pure Fabrication in such scenarios.Views: 4446 | Posted by: Vishvvas | |
Software patterns - GRASP (Part VII – Polymorphism)In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilties so has to handle the alternatives based on types through implemention of the pattern polymorphism.Views: 3564 | Posted by: Vishvvas | Votes: 1 | Rating: 4 out of 5 |
Software patterns - GRASP (Part VI – High Cohesion)In this part of article series for "Software patterns- GRASP", we would explore the process of assigning responsibilties so has to support high cohesion resulting in less complexity and promoting reuse through the implemention of the pattern "High Cohesion".Views: 3442 | Posted by: Vishvvas | |
Software patterns - GRASP (Part V – Low Coupling)In this part of article series for "Software patterns- GRASP", we would run through the process of assigning responsibilties so has to support low dependency and encourage resuse i.e. to implement the pattern "Low Coupling".Views: 3486 | Posted by: Vishvvas | Votes: 1 | Rating: 5 out of 5 |
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Software patterns - GRASP (Part IV – Controller)In this part of article for "Software patterns- GRASP", we would run through the process of assigning responsibilties of coordinating or controlling the system/ UI events.Views: 4403 | Posted by: Vishvvas | Votes: 1 | Rating: 5 out of 5 |
Software patterns - GRASP (Part III – Creator)In this part of article for "Software Architecture- GRASP", we would run through the process of assigning responsibilties of creation of instance to a creator class.Views: 4066 | Posted by: Vishvvas | |
Software Patterns - GRASP (Part II – Information Expert)In this part of article for "Software Patterns- GRASP", we would explore the pattern "Information Expert" and run through the process of assigning responsibilties to such class.Views: 4737 | Posted by: Vishvvas | |
Software patterns - GRASP (Part I - Introduction)In OOAD, assignment of responsibilties to classes and objects is an inportant task and GRASP caters the guidelines for such assignments.Views: 5259 | Posted by: Vishvvas | Votes: 5 | Rating: 4.6 out of 5 |
Permission Module or Security Module in Asp.Net or SilverlightI have answered more than thirty questions on the different forums about the same subject. “How to Implement a flexible security module” , well the title differs from post to post but the question is the as the answer is the same. The Following post is the trigger or the valiant to the writing of this article.Views: 7166 | Posted by: Vuyiswamb | Votes: 1 | Rating: 5 out of 5 |
Software Design - Part 1Software Design is one of the phase in SDLC where many key decisions and though process goes into.Views: 5602 | Posted by: Sudhakarj21 | |