serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file, a memory buffer, or transmitted across a network connection link to be "resurrected" later in the same or another computer environment.
uses: it can be used to create a semantically identical clone of the original object. For many complex objects, such as those that make extensive use of references, this process is not straightforward.
The advantage of serialzation is the ability to transmit data across a
network in a cross-platform-compatible format, as well as saving it in a
storage medium in a non-proprietary format.
#The chief disadvantage is the overhead involved in serializing and
de-serializing data, as well as latency issues with transmitting text over a
# The Serializable interface does not offer fine-grained control over object access - although you can somewhat circumvent this issue by implementing the complex Externalizable interface, instead.
# Since serialization does not offer any transaction control mechanisms per se, it is not suitable for use within applications needing concurrent access without making use of additional APIs.
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