This is a Review of the Book titled "Kinect for Windows SDK Programming Guide" by abhijit jana

INTRODUCTION
The Introduction of the book is important, it keeps the
reader glued to the book. The Author here introduced the reader to the
technology and the intro can make a reader want to read more about the
technology.
Chapter 1
All the concept and the parts of the device were explained
clearly for a Beginner to understand. There was an Image Microphone array it was not clear, instead of shading the
microphones it was better if the author circles the points that he wanted to
point out in the first Diagram of Chapter one. One more thing I noticed that
the images does not have numbering like “Figure
1.1” to example diagrams, this style of authoring makes the book readable
and reference easily especially when discussing a subject that has lots of
example diagrams, especially if it can be used in Colleges or universities.
When the Author introduced the technology, he stated that
the Kinect came from Xbox Kinect Sensor and by that statement, he supported his
introduction by also explaining the difference between the Kinect Sensor for
Windows and also the Xbox 360 sensor and the explanation was clear and
understandable.
Chapter 2
Chapter two gets you started with the Kinect, it helped you
setup your Development environment. Everything was explained clearly, the
explanation were clear enough for the beginner to understand.
Chapter 3
In chapter 3 the author gets you started in building the
first Kinect application. He explained how Kinect interact with the Device and
how all fit into the big picture. Steps were sequential and there was no too
much information to confuse a beginner in the steps to create a new application
in Kinect. Screenshots were marvelously done, expect the figure issue I explained
in chapter 1.
Chapter 4
Chapter 4 is all about understanding the Kinect camera and
how to use it effectively. The example used are simple and clear as compared to
attempts tried by other authors to explain this subject. This chapter also show
you have to move or Tilt the sensor which is a subject once blogged about also
here on Dotnetfunda.
Chapter5
This Chapter the author looked at “The Depth Data”. This subject might not be an easy one for a
beginner the first time they read it. But the author tried very hard to make it
easy by demonstrating with diagrams. There are calculations that one needs to
stop and understand. But all make sense if you revisit the chapter.
Chapter6
Chapter 6 is the most important chapter of the book,” Human Skeleton tracking”. Without
Skeleton tracking there is no Kinect. The author made sure it had to be
perfectly explained from a beginner’s point of view. When I started Kinect, I wanted to select
items with my hand, but I was never interested in the Skeleton code example, maybe
it’s just that the code examples intimidated me, but later I realized that the
Author explained and made it easy to understand.
This chapter the Author explains how skeleton tracking works,
how to track your hands over the buttons and how the hand can know it’s over
the button. These are the most important parts of Kinect or rather let me say
these are the features of Kinect that I adore.
In this Chapter there is an intrusion detection example that
saves the images, if there are intrusion. This example app can been well if you
are building applications in the security industry. Imagine in an Intrusion investigation, one
need to play the video the whole day to find something, but the author shows a
good point that one can detect an intrusion and the investigation can start the
time it was triggered on the system, which saves time.
Chapter7
In chapter 7 the author show something interesting, probably
everyone was waiting to see how Kinect will do in the voice command department.
Kinect sensor has four sensitive microphones. In this Chapter the author helps setup
or make sure your microphone is setup correctly. The author is also demonstrating
with a small simple example that records sounds and play the same. The Chapter
is short and informative.
Chapter8
The Author extend chapter 7 with chapter by giving attention
to the beast “Speech Recognition” The
reason why call this a beast, is that many system or hardware done in the past
to do “Speech Recognition” were horrible.
Microsoft came back with a better solution, though the solution is still not
perfect but it has improved from what has been in the past. The Author is introducing
Natural User Interface (NUI). The Author also explained clearly the grammar
file that is used to setup the Grammar that Kinect will use to recognize the
commands. I have learned something from this chapter when I was building a
Banking prototype, where a client needed to speak his account number and it
reflected on the screen and I made it more interesting by adding the commands
like Delete. I have written an article on this you can find it here http://channel9.msdn.com/coding4fun/kinect/Writing-Voice-Commands-with-the-Kinect
which will eventually lead to Dotnetfunda my home.
Chapter 9
This chapter the Author extends the Skeleton tracking chapter
(Chapter 6). Building Gesture-controlled
Applications. In this Chapter the author explains another important part of
Kinect. Gestures are part of Kinect and my 2 years old daughter enjoys Kinect application
because of gesture, she does not need to go my laptop and try to use a mouse
that will confuse even more. The Author explains clearly how to recognize gestures
in your application, he explains the code clearly and I must admit I got
frustrated at first when I tried gestures myself from code examples. Kinect is
new and you will get very few info on this on the internet. So the book shed
the light on subject. One other
interesting thing is the swiping gesture, imagine having carousel and you use swiping,
it’s awesome.
Chapter 10
I only own one Kinect Device, so I can’t do examples in
chapter 10, but basically the author in this chapter is show us how to use more
than one Kinect devices on your application. In this chapter the Author explain
how to add the second device to your development environment and also identifying
the Kinect Sensors uniquely which was shown in the chapter 3 example infobox.
Chapter 11
In this Chapter the author shows you how to integrate your Kinect
application with Windows Azure , Face
tracking and importantly working with XNA and 3D Avatars. There is a Brief info
on this, if you want to know about XNA you can buy a book that concentrate on
the subject.
Thank you for Visiting Dotnetfunda
Vuyiswa Maseko