Today we are reviewing another Book using Microsoft Kinect. The author of the book is Rui Wang. Below are the book details if you want to get hold of the book.
Augmented Reality with Kinect by Rui Wang

Introduction
Today we are reviewing another Book using Microsoft Kinect. The
author of the book is Rui Wang.
Below are the book details if you want to get hold of the book.
Book Details
Language: English
Paperback: 122 pages [235mm x 191mm]
Release Date: July 2013
ISBN: 1849694389
ISBN 13: 9781849694384
Author(s): Rui Wang
Topics and Technologies: All Books, Application Development, Microsoft
Other, Microsoft
Chapter 1
The Author demonstrated on how to install the Kinect sensor, SDK
and toolkit required for Kinect. This chapter was basic and straight to the
point.
Chapter 2
In this chapter, the author did some development environment
preparation. He also introduced some free third party modules that can used so
that you cannot reinvent the wheel. Most of the example in the book will still
reference or depend on these modules.
The Author also demonstrated simple coding methods of enabling
your sensor and starting using it programmatically. One should note that this
is a C++ book, it is not a C# book. So if you are a C# developer, this book is
not for you.
Chapter 3
In this chapter the Author dealt with Depth data and drawing
colors in Kinect. This was on its basic level for a beginner to understand. The
images used were not really clear, but the author was able to get the message
through.
Chapter 4
This was a mighty Skeleton tracking chapter and also face
tracking. The Author did well in this chapter explaining the fundamentals of Skeleton
tracking before diving straight to the code.Face tracking was well explained and straight
to the point.
Chapter 5
The Last chapter of the book the author touched on the important
subject of Kinect, Designing a Touchable
User Interface. Since the version of
SDK that is used in this book is not 1.7, this means the author needed to
manually create hand tracking and also in this chapter the author explains how
to resolve the issue of jittering when you are tracking the hand.
The Author also dealt with the concept of gesture recognition,
things like swiping etc.
Conclusion
Most of Kinect Books, are C# books. This is a first C++ book I came
across that explains how to do Kinect in C++ and using visual Studio. If you
are a C++ fanatic, this is a book for you.
Vuyiswa Maseko