Silverlight 5 introduces new support for hardware accelerated 3D which makes it possible to create truly unique experiences. Unfortunately, the 3D API provided is very low-level, and probably not easily picked up by the average developer.
In this blog post, I'll show you how to leverage existing libraries and tools to (relatively) easily create a 3D Physics based game or simulation using the new 3D features of Silverlight 5.
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