In Beta1 I had buttons which had clickmode set to "Pressed" ... then checked whether a button was continuing in the pressed state by checking during MouseMove.
Button Sender = (Button)sender;
if(Sender.IsPressed){//do somethign} ... if the user had mousedown while moving the IF evaluated true
However in Beta2 that methodology isn't working... during mousemove the same button always returns Sender.IsPressed == false regardless of whether the user has left button pressed while moving... I can't figure out why.
This is key to the program I'm developing, can anyone give me some guidance?
tom
...
Go to the complete details ...