Author: whataviper | Posted on: 11/20/2008 8:07:22 PM | Views : 286

 
I am creating an application that collects information from some hardware that can only be connected via a TCP link (sorry no UDP available which would make this SO much easier).

 

A brief background:

  Base Unit:  A PC receives regular interval packets from this Unit that get transmitted to all Player Units.

  Player Unit:  The PC sends the Base Unit packets to the Player Unit and the Player Unit sends a different packet back to the PC at a regular interval as well.

 

I am able to establish connections to everything and all packets (to and from every Unit) are received.  However, there is a possibilty that a Player Unit will be abnormally disconnected from the network, but come back in the net again later.  If there is only a short disconnect (say <5 sec) it remains connected and I continue to receive packets from that Player.  However, if there is a longer dis ...

Go to the complete details ...